Thursday, March 11, 2010

Interview on mobile storytelling

"Spielwiese" is a new format on the German On-3-Radio on innovative digital media. For their second episode they interviewed me about the topic mobile storytelling.

During the interview we played a mission created by teenagers during my latest media education project at the Multikulturellen Jugendzentrum (more about the project).

You can listen to the episode online (its in German).
To play the file either use this direct link or do it the propper way by
  1. clicking here
  2. and then scrolling down to "Komm spiel mit uns" and pressing "play" there
The interview is between 29:20 and 35:40.

They also released filmed footage of the interview. But there is not much info in there. Just us playing GPS Mission and occasionally cracking bad jokes.

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Monday, March 01, 2010

Mobile Storytelling

Did you ever stumble on the term "Mobile Storytelling"? It basically refers to storytelling technology that incorporates awareness of locative, spatial and contextual factors in mobile interactive environments. GPS Mission, which I use in my latest project, is an app you can use for mobile storytelling.
If you are interested in the topic www.mobilestorytelling.net offers a comprehensive resource for all things (apps, companies...) connected to it.

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Monday, February 22, 2010

Mr. X Mobile

Have you played the classic boardgame Scotland Yard/Mr. X.
A mobile game version is in development by the University of Bonn.
For more info (mostly in German) check out: http://qeevee.com/projects/misterx
The game sounds promising, hope I can test it soon.

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Thursday, February 18, 2010

Creating geotainment with teenagers

At the moment I am working on a pretty exciting project which I got funded by the City of Munich. Based on free www.gps-mission.com. I am enabling educationally disadvantaged teenagers to create, review and play geotainment.

During the two day course two groups of teenagers first scout the area to come up with riddles based on their surroundings. With these each group creates a "GPS Mission"which the other group tests and reviews.

We also discuss basics of game design and storytelling. Goal is not to have bare riddles but to decide on a story which link the places and objectives together. Nice examples groups came up with till now are a suspense secret agent story and a voyage to Harry Potters Hogwarts (with a Bus Stop standing for Platform Nine and Three Quarters).

The kids love that they can use an iPhone to play the mission and are very motivated. The geotainment aspects makes it easier for the kids to be creative as we are working not only in virtual but also real space and they can basically "touch" the riddles. One challenging aspect of the concept is that I only have a limited amount of iPhones and therefore don't have a smart phone per kid. In a week I will try the project with 5 kids per iPhone which I think is the upper limit.

I would like to thank some people who helped to get the project to where it is now:
  • Mobile learning expert Chris Nash with whom I had an inspiring discussion in London
  • Marike Schlattmann from Lern-welten is working with me on the project.
  • and last but not least the City of Munich and Netzwerk Inter@ktiv which are open for innovative media education projects.

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